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Open-source credits

The EZOOP arcade uses locally hosted, modified game logic. No original third-party images, sounds, tracking, or external game embeds are included. The blue-and-white interface, controls, particle effects, and synthesized sounds are new additions. This credit is not an endorsement by the original authors.

Blue Bounce

Adapted from paddle-angle handling and speed progression in Jake Gordon’s JavaScript Breakout. The game loop, collision implementation, levels, UI, touch and controller input have been rewritten for EZOOP. Upstream sound files are not used.

Pocket Blocks

Adapted from rotation bitmasks, block iteration, movement, occupancy and line-clear mechanics in Jake Gordon’s JavaScript Tetris. EZOOP uses an eight-column, sixteen-row board with a new rendering system, input layer, scoring presentation and visual theme. It is not an official Tetris product and does not use the original project’s name as its game title.

MIT license

Copyright (c) 2011, 2012, 2013, 2014, 2015, 2016 Jake Gordon and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Controller Lab

InputManager, radial deadzone processing, raw button/axis access and optional vibration are adapted from Hsiehting Lin’s web-gamepad-starter, pinned to commit 9a7e7c54da2e4c3004ee979b0fa3fb31e2fcfcc4. The source is hosted locally, not an external embed. EZOOP changes include a zero-deadzone guard, a clone fallback and a disconnected-device guard; comments were condensed. The blue-and-white tester UI, multiple-device picker, configurable axis pairs and idle-offset/jitter analysis are EZOOP additions. Demo readings are simulated and explicitly labelled.

Adapted source · Full MIT license

Copyright (c) 2026 Hsiehting Lin

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Controller input uses the browser Gamepad API. Arcade gameplay uses standard mappings; the tester displays all exposed button and axis indices, including non-standard mappings. Physical-controller compatibility still depends on the operating system and browser. Device readings and scores are not sent to a server by this application. / Input kontroler menggunakan Gamepad API. Game memakai pemetaan standar; tester menampilkan semua indeks tombol dan sumbu yang tersedia, termasuk pemetaan nonstandar. Kompatibilitas bergantung pada sistem operasi dan browser. Aplikasi ini tidak mengirim pembacaan perangkat atau skor ke server.

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